Chapter Meeting #7, Frankfurt a.M. - 31-10-07
General Info | Content | Schedule
The Seventh Chapter Meeting is to present the main event focus Adressing game aesthetics and gamer Preferences. Most sessions will be held in English language, some in German. Each speech will take approximately 15-30 minutes. Speakers will mainly be covering how to handle key decisions and dispense tips and tricks relevant for our daily development efforts. If desired, each speaker will be available for a public discussion or "Questions and Answers" session directly after his lecture.
Content & Speaker List| Main Area | Subject | Speaker |
| Game Design | The games industry is watching out for Female Gamers. Are they willing to play your game? | Dr. Stefan Blanck Managing Director, Chromatrix |
| Game Design | Utilizing MDA (Mechanics, Aesthetic, Dynamics) to enhance your game design | André BeccuLevel Designer, Phenomic |
| t.b.a. | ||
| Art | Workflow and technology behind Cheese – a solution developed by metricminds, allowing to capture and process Facial Animations for Games (title of presentation subject to change) | Joerg Beigang / Christoph Genzwuerker Animation Artists / Technical Artists, metricminds |
| Art | Animation in Crysis (title of presentation subject to change) | Steven Bender Lead Animator / Animation Manager, Crytek |
Speaker Themes and Speaker list are subject to change. Missing details to be announced soon.
