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Chapter Meeting #7, Frankfurt a.M. - 31-10-07

General Info | Content | Schedule

The Seventh Chapter Meeting is to present the main event focus Adressing game aesthetics and gamer Preferences. Most sessions will be held in English language, some in German. Each speech will take approximately 15-30 minutes. Speakers will mainly be covering how to handle key decisions and dispense tips and tricks relevant for our daily development efforts. If desired, each speaker will be available for a public discussion or "Questions and Answers" session directly after his lecture.

Content & Speaker List

Main Area Subject Speaker
Game Design The games industry is watching out for Female Gamers. Are they willing to play your game? Dr. Stefan Blanck
Managing Director, Chromatrix
Game Design Utilizing MDA (Mechanics, Aesthetic, Dynamics) to enhance your game design André Beccu
Level Designer, Phenomic
t.b.a.
Art Workflow and technology behind Cheese – a solution developed by metricminds, allowing to capture and process Facial Animations for Games (title of presentation subject to change) Joerg Beigang / Christoph Genzwuerker
Animation Artists / Technical Artists, metricminds
Art Animation in Crysis (title of presentation subject to change) Steven Bender
Lead Animator / Animation Manager, Crytek

Speaker Themes and Speaker list are subject to change. Missing details to be announced soon.